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Fallout 76 update Steel Reign | PC Gamer - walkersolds1992

Fallout 76 Steel Reign update and to the full 2021 roadmap

Fallout 76 update Steel Reign key art - two Brotherhood of steel members face off wearing power armor in front of a supermutant
(Image credit: Bethesda)

After o'er two years, Side effect 76 updates get transformed the courageous. At found in November of 2018, Bethesda's first multiplayer game in the Fallout series was plagued by bugs, counterpoise issues, and a John Major lack of quintessential Fallout personality. Since then, Radioactive dust 76 updates have drastically changed Appalachia, each delivery something new and chief to the wasteland. Fallout 76 now has a Battle Royale mode, private worlds for subscription members, NPC companions, and an overhauled narration hunting expedition.

Bethesda has been relentless in releasing updates that give players a grounds to restoration to the wasteland. With any luck, the updates wish observe coming, Eastern Samoa in that location's atomic number 102 mention of a singleplayer Fallout any clock in the known future and we're unlikely to beget whatsoever indication of one with Bethesda currently working on both Starfield and Elder Scrolls 6.

Mark back here for the details happening each update as it happens and information on upcoming patches. Below we've listed all of the changes in Fallout 76's most recent update. Find out page 2 for previous patch notes from patch 11 onwards.

Fallout 76 2021 roadmap

(Pictur credit: Bethesda)

Bethesda has published their egg-filled roadmap for 2021 with plans for the rest period of this twelvemonth's updates. Sadly, Bethesda's biggish Expeditions plans have been pushed back again and aren't expected in 2021 anymore. Here's what we crapper gestate to touch on Appalachia for the rest of the twelvemonth:

Spring 2021 - Locked & Smashed update:

  • C.AntemeridianP. slots
  • S.P.E.C.I.A.L. loadouts
  • Daily Ops expansion 1
  • Crafting sliders
  • Console aim assist
  • C.A.M.P. mannequins

Summer 2021 - Steel Reign:

  • Legendary crafting
  • Unreal index armor
  • Seasons: Unlimited ranks

Autumn 2021:

  • Private worlds changes
  • Day-after-day Ops expanding upon 2

Winter 2021 - Tales From The Stars:

  • 4 Star Legendaries
  • Seasonal Issue: The Custom
  • Invaders From Beyond: National Dispute & Daily Ops surprise
  • C.A.M.P. pets

Steel Rule Update - July 7, 2021

PC Fleck Version: 1.5.4.15
Patch Size: Steam: 7.1 Gi, Bethesda Launcher: 8.7 GB, Microsoft Store: 15.9 GB

Update Highlights

Nerve Reign: The Brotherhood of Sword storyline concludes with Steel Reign, bringing you all new quests, locations, rewards and more!

Legendary Crafting: Upgrade your Weapons, Armor and Ability Armor with Fabled Crafting.

Season 5: K.D. Inkwell returns in "K.D. Inkwell and Get by from the 42nd One C", a brand-new Season starting now.

Wallet Upgrades: We've augmented the max amount of Caps, Gold Bullion and Scrip a player can hold, likewise as whatever of the daily vender limits.

Minerva: A brand-new Gold Bullion Vendor has pertain town, oblation discounts in two new events; Minerva's Emporium and Minerva's Big Sales agreement!

Steel Reign Questline

This update brings all-hot quests to Fallout 76 with the Nerve Prevai questline, which picks up aright where you left off with the Brotherhood of Steel at the end of Steel Dayspring.

Steel Reign's questline is available to any player complete level 20 who has completed "The Foremost Demurrer". Players World Health Organization deliver completed that quest will then see the quest "A Knights Penance", which will lead them to speak with Russell Dorsey in Fort Map collection.

Pass completion of the Steel Reign questline will award the instrumentalist with make unused items.

Unreal Crafting

With this update, we'ray implementing the Unreal Crafting system, which you can use to turn mean items into legendary items, re-roll your existing unreal items' attributes, and even upgrade or downgrade their star-ratings.

Using a bran-new crafting component, calledLegendary Cores, along with a fewLegendary Modules, you posterior right away cunning "Legendary Upgrades" for your items.

  • Visit Weapon and Armor Workbenches, and then open the Modify menu to get moving with Legendary Crafting.
  • You can earn Fabled Cores equally rewards away completing Seasonal Events, Unrestricted Events, and Regular Ops.
  • As ever, Legendary Modules are available from Purveyor Murmrgh in exchange for some Known Scrips.

You can craft 1-, 2-, and 3-star Fabled Upgrades for your gearing, and the materials required to craft them increase founded on the Legendary Upgrade tier you choose.

  • Applying a Legendary Upgrade to a regular item will routine it into a legendary version of that detail, with 1, 2, or 3 randomly allotted legendary attributes, dependant on the tier of Legendary Upgrade you applied.
  • Applying a Legendary Upgrade to an existing Fabled Item can increase operating room drop-off the number of legendary attributes that token has, once again depending on the tier of Legendary Upgrade you apply. Here are examples of to each one option:
  • Upgrade: Modding a 1-star detail with a 3-star Known Upgrade will turn it into a 3-star version of that item with 3 random attributes.
  • Downgrade: Modding a 3-ace item with a 2-star Legendary Upgrade will result in a 2-star version of that item with 2 random attributes.
  • Re-roll: Modding a 3-star particular with a 3-star Legendary Upgrade replace each 3 of the alive item's attributes and apply 3 news ones willy-nilly.

Unreal Power Armor

In plus to weapons and normal armor, Legendary Crafting put up besides atomic number 4 in use to create pieces of Fabled Power Armor.

Care weapons and armour, Legendary Power Armor pieces can also be upgraded, downgraded, and re-bound.

Visit any Power Armor Station and alter your favorite set of Power Armor to employ some Legendary Upgrades.

The vast legal age of Legendary attributes that are open to normal armor can also be applied to Power Armour, with the following exceptions:

  • 1-Principal
  • Auto-Revive: Chance to revive using a Stimpak
  • 3-Star
  • Acrobat's: Reduced fall damage
  • Improved Sneaking: Harder to detect patc sneaking
  • Diver's: Grants underwater breathing
  • Unyielding: +3 to all stats (except Final stage) when low health
  • Weightless: 90% less carry weight, does not affect that Chameleon mutation
  • Limb Damage: Slashed Limb Legal injury

Legendary Balance Changes

Alongside the arrival of Legendary Crafting, we've also revisited our lineup of Legendary Attributes to add some newfound ones, and impart a tune-upfield to a few that already existed. Dedicate some of the parvenue and updated Legendary Attributes a test run using your existing items, or by fashioning them using the Legendary Crafting system.

New Unreal Weapon Attributes

  • 1-Star
    • Aristocrat's: Damage increases as Caps increase. Maximum of +50% damage at 29,000 Caps.
    • Juggernaut's: Price increases as Health increases. Maximum of +25% damage at 95% health or preceding.
    • Gourmand's: Damage increases as you replete your hunger and thirst meters. Maximum of +24% damage.
  • 2-Star
    • Last Shot: The ultimate round in a magazine has a 25% chance to trade doubly as much damage.
    • Single stroke weapons, like-minded Black Pulverise Rifles, cannot spawn with Lowest Shot.
    • Steady: +25% damage while lasting still
    • Inertial: Replenish 15 Activeness Points with apiece pour down.
  • 3-Star
    • Wraith's: Attacks that hit enemies each have a 10% chance to generate a Stealth Field.

New Legendary Armour and Power Armour Attributes

  • 1-Star
    • Aristocrat's: Energy and Damage Resistances increase as Caps increase. Utmost of +20 for each electrical resistance at 29,000 Caps.
    • Overeater's: Increases Damage Reduction up to +6% as you fill your hunger and thirst meters.
  • 2-Star
    • Gourmand's: Hunger and Hunger grow 10% slower. This result slews up to a maximum of +50%.
    • Fireproof: +25 Provok Resistance
    • Warming: +25 Cryo Opposition
    • Stout: Receive 10% inferior legal injury from explosions
  • 3-Star
    • Doctor's: Stimpaks, RadAway, and Rad-X are 5% more effective.
    • Ardent: 5% chance to softwood 100 Terminat damage to melee attackers
    • Electrified: 5% hazard to deal 100 Energy damage to melee attackers
    • Frozen: 5% chance to sight 100 Cryo impairment to battle royal attackers
    • Toxic: 5% chance to sell 100 Poison wrong to melee attackers
    • Dissipating: Slowly regenerate Radiation damage when verboten of combat.

Legendary Weapon system Dimension Chagnes

  • 1-Star
    • Assassin's: Increased equipment casualty vs. Humans from +10% to +50%.
    • Berserker's: Removed the damage debuff when Harm Resistance is 80 or higher. The damage buff when Damage Resistance is between 1 and 60 has been slightly reduced.
    • Exterminator's: Increased damage vs. Mirelurks and Bugs from +30% to +50%.
    • Ghoul Slayer's: Increased damage vs. Ghouls from +30% to +50%.
    • Hunter's: Increased damage vs. Animals from +30% to +50%.
    • Spor's: Updated functionality. Wrong forthwith increases past +5% per Mutation that affects the character, dormie to a maximum of +25%.
    • Variation Killer's: Accumulated damage vs. Super Mutants from +30% to +50%.
    • Nocturnal: Removed daytime debuff. Dark damage buff has been increased.
    • Suppressor's: Damage reduction applied to the target has been buffed from 20% for 3 seconds to 25% for 5 seconds.
    • Troubleshooter's: Increased damage vs. Robots from +30% to +50%.
    • Zealot's: Exaggerated damage vs. Adust from +30% to +50%.
  • 2-Star
    • Basher's: Increased bashing damage from +40% to +50%.
    • Hitman's: Increased damage while aiming from +10% to +25%.
    • Increased VATS: Increased the VATS hit chance from +33% to +50%.

Fabled Armor Attribute Changes

  • 1-Star
    • Assassin's: Now reduces damage arrogated from all humans by -15%.
    • Nocturnal: Removed day debuff. Damage and Energy Resistances now increase by +10% per piece of Nocturnal armor during nighttime.

Flavor 5: K.D. Inkstand and Escape from the 42nd Centred

K.D. Inkwell is back in an all-new adventure! This time, we junction our heroine on a thrilling adventure to the 42nd Century! After a calibration misfunction, K.D. Inkwell is jabbing into a dystopian possible future inhabited by Dolphin Human Hybrids called the M.I.N.D. Organization! These nefarious nautical beings birth only one goal in psyche: to convert the last remnants of humanity into their insensitive collective. Can K.D. escape this risky world? Operating theatre will she get herself forced to join the masses of Dolphinfish Imperfect Hybrids herself?

Season 5 brings 100 ranks to climb, with new rewards such as Legendary Cores, Power Armor Displays, a Red Rocket Collectron and more!

Unlimited Rank Ups

In addition to the 100 ranks rumbling of rewards to earn, we're also introducing Unqualified Rank-Ups!

Modern Challenges: Complete specific new Challenges available to players past Rank 100! Mark: The quotable XP challenge leave only be available up to Rank 100.

Earn Rewards: Ranks past 100 grant rewards much as Perk Posting Packs, Legendary Crafting components, consumables, in-plot items, Atoms and more!

Keep go after of what pay back is next happening your S.C.O.R.E. Patterned advance bar.

New Vendor: Minerva

A Blue Ridge Caravan Merchandiser titled Minerva has just arrived in Appalachia, and she's ready to trade wind a selection of coveted detail plans in exchange for your Gold Bullion.

Minerva will go far during two untried events, Minerva's Emporium and Minerva's Big Sale. Minerva's Emporium runs Mon to Wednesday. Minerva's Big Sale is a special discount event that runs Thursday to Monday.

The items that Minerva has available will rotate regularly, so constitute sure to check in with her whenever she's in town! Her wares include Gold Bullion Plans that are normally only available from former Gold Bullion Vendors, or by completing Daily Ops.

Minerva is no slouch when it comes to qualification sales! She wants your business, and she's offer discounts happening Aureate Bullion plans so that you'll buy directly from her.

When Minerva arrives, she bequeath set up shop at combined of three settlements: Fort Atlas, Foundation, or The Crater.

Additional Conception Updates

Wallet Changes

  • Caps: The max chapiter limit has been multiplied from 30,000 to 40,000.
  • Gold Bullion: The regular vendor limit has been exaggerated from 200 to 400. Additionally, the liquid ecstasy player capital for Gold Bullion has been increased from 5,000 to 10,000.
  • Scrip: The daily vendor limit has been increased from 150 to 300. Additionally, the soap histrion cap for Scrip has been increased from 1,000 to 5,000.

New Meat Week Rewards

We've added in approximately new rewards for Meat Hebdomad, which will make up returning happening August 17 – 23.

  • Plan: Capsicum pepper plant Shaker
  • Plan: Grocery Haul Grill
  • Plastic Fruit Wreath
  • Plastic Fruit Bowl
  • Decoy Duck Set

Additional C.A.M.P. Slots and Perk Loadouts

You can now acquire additional C.A.M.P. Slots and S.Potential energyC.I.A.L. Loadouts from the Atomic Shop; these extra Slots and Loadouts are in addition to the two that all players have by default.

  • You can unlock an additional three C.A.M.P. Slots for a total of five Slots
    • C.A.M.P. Slots are priced at 1000 Atoms per unlock.
  • You can unlock an additional long doze S.P.E.C.I.A.L. Loadouts for a total of fifteen Loadouts
    • S.P.E.C.I.A.L. Loadouts are priced at 500 Atoms per unlock.
  • Slots and Loadouts unlocked from the Thermonuclear Shop are available to all current and future characters on the unlocking Account.
  • Both Slots and Loadouts are found in the Account category of the Atomic Shop

Improvements and Bug Fixes

Armor and Power Armour

  • Armor: Fixed an issue that could cause a "Server Not Responding" error when being saved by Life Preservation Armour.
  • Backpacks: Addressed an issue where players could wear away a Backpack or employment regular armor while in Power Armor.
  • Optical fusion Cores: Self-addressed an issue where players may lose a Fusion Core when entry and exiting Power Armor.
  • Paint: The Nuka-Darkish Ability Armor paint now changes the mention of the Baron Armor Pieces when applied.
  • Paint: The Yukon 5 blusher forthwith displays on the left subdivision and wooden leg when in the scrutinise and transfer menus for the T-45 Power Armor.
  • Power Armour: Fixed an issue where Power Armor pieces with 100%+ Condition would not appear in the Modify Menu of a Workbench, unless they were attached to a chassis.
  • Power Armor: Duplicated Power Armor pieces with Superintendent Duper perk no more causes double armor pieces to atomic number 4 stocked with simultaneously.
  • Stimpaks: Using a Stimpak rapidly while exiting Magnate Armor no more causes movement issues.

Fine art and Graphics

  • Moving Target: Fixed the animation for the double cross perk posting.
  • Stairs: The art for the name "Nuka-Dope" on the C.A.M.P. Nuka-Cola Stairs has been familiarised.
  • Vault Fireplace: Stationary an issue where the Vault Fireplace was not casting light.

C.A.M.P. and Workshops

  • C.A.M.P. Slots: Vendor and Shelter icons now remain colourless out while switching active C.A.M.P. Slots.
  • Fertilizer Manufacturer: Brahmin spawned by the Fertilizer producer can no longer be killed by C.A.M.P. owners.

Challenges

  • Combat: The Extraterrestrial object Blade and Plasma Cutter now aright count towards the "Kill Scorched with a Sword" Challenge.

Daily Ops

  • Blood Eagles: Enemies with Ability Fists testament no longer have the Icebreaker Power Clenched fist Key practical to their weapons.

Items

  • Bucking Brahman Ride: At present correctly requires players to take hold the interact button to activate.
  • Backpacks: The Fraternity of Brand Pack skin now correctly has an Atomic symbolization in the Armor Workbench.
  • Cap Lamps: The Stained-Glass Nuka-Cola Ceiling Lamps no longer emit illumination in an stilted way.
  • Emotes: Remote the Roman Candle Emote from the Atomic Shop.
  • Enclave Intel Policeman Uniform: Adjusted the crafting trailer.
  • Fridge: Sorting by value now works for items stashed in the fridge.
  • Fridge: Items in the Refrigerator Refrigerator no longer occasionally come along on Expose items.
  • Fusion Cores: Being hit by a Deep freezer Floater attack now drains Fusion Cores the correct amount.
  • Garrahan Employee Outfit: Secure an issue causing the Garrahan Employee Outfit to clip while exiting a Weapons Work bench.
  • Evade Fences: Altered the building requirements to Wood instead of Concrete.
  • Sideste Fences: Geostationary an issue where Hedge Fences could be adrift.
  • Hedge Fences: Improved the snapping deportment of Elude Fences.
  • Wanted Vat: The Hot Tub atomic number 102 thirster shares a build limit with the Fire Pit.
  • Hot Tub: Players can now intoxicate in the Unpleasant Tub with a booster.
  • Icons: The "Feelin' Dustlike" Image now displays properly when equipped.
  • Magazines: Tales from the Dame Rebecca West Virginia Hills magazines are straightaway numbered consistently.
  • Mannequins: Items from the Apparel category no more show in the Armor tab key in the Mannequins transfer menu.
  • Organelle Tonality Card: The description of the Nuclear Key Card in the Atomic Shop has been apochromatic.
  • Pip-Boy: The Trade union of Steel Blip-Boy paint straight off properly adjusts the make of the Pip-Boy when applied.
  • Raider Pathfinder Outfit: Fixed the gap between backpacks and the Raider Scout Rig.
  • Signs: Vendor Signs will now correctly appear in the Floor Decor workshop menu instead of Wall Decor.
  • Skeeto Patter: "Increases Thirst" is no longer repeated on the item verbal description.
  • Cultivate put up: The Train set no more continues to play sounds after superpowe is separate.
  • Wasteland Bell: At present correctly requires players to control the interact button to trigger.
  • Wood Branch Chandelier: Lights no more appear bright red when not powered.
  • Wood Branch Chandelier: Adjusted the lighting kitchen range.

Localization

  • All Languages: Corrected the display name of the Skull Lord War Causa in every last non-English languages.
  • All Languages: Microscopical Shop bundles with long lists of items are no longer getting truncated.
  • All Languages: Fixed a enumerate of Legendary Weapons and Armor descriptions.
  • French: Some radio announcements that were playing in Spanish, now correctly play in European nation.
  • Holotapes: The Overseer's log no longer plays superannuated VO in French, Italian, German and Spanish.
  • Italian: Fixed a number of improper announcements from the Grafton Mayor.

NPCs

  • General: Headless NPC's testament no more respawn their heads when players delay their inventories.
  • General: Damage numbers are now present when explosives are used to kill creatures.
  • Groyne Miners: Unmoving an way out where Mole Miners would attack with melee, contempt having ranged weapons.
  • Mothman: Players can now headshot Mothman outside of VATS.

Perks

  • Sort out Monster: Unchangeable an issue where Class Freak would not reduce counter effects as due.
  • Crafty: Dodgy in real time correctly consumes AP on each sequential hit.
  • Electric Absorption: Electric Absorption now works with Laser type weapons.
  • Born Survivor: Fixed an issue where the Born Survivor Perk would activate after a player character died.

Performance and Stability

  • Control Lock: Purchasing bundles piece in the Build Menu no yearner can crusade a control lock.

Quests and Events

  • Primal Cuts: Enemy corpses are no longer disintegrated when exploitation plasma Oregon laser weapons.
  • Property Rights: The Objective marker will no longer fail to seem if the player has already entered the Makeshift Bank vault before speaking to Knight Clamber about the Raiders.

Shelters

  • Server Room: Clutter items in the Server Room Shelter can no thirster glucinium ransacked.

Sound

  • Lights: John Milton Cage Jr. Bulb Lights and its variants no longer produce a Christmas Gift pickup sound effectuate when activated.
  • Refrigerators: Sounds effects for Opening and Terminative refrigerators now correctly play.
  • Toys: The Cymbal Rapscallion in the Uncanny Caverns now plays a sound.

Drug user Interface

  • Favorites: Fixed an publication causing the Favorites Wheel to occasionally reset along login.
  • Map: The Map now updates quicker when items are added or removed from a vendor.
  • Pip-Boy: The backgrounds for the Trade and Transferral windows are now aligned with the items list.
  • Pip-Son: Claimed items from the Scoreboard are now added to the "NEW" tab in the Pip-Boy.

Weapons

  • Aiming: Self-addressed an issue where players could become stuck in the Aim position when sprinting, aiming and kindling after the character enters a degage state.
  • Ammo: Fusion and Plasm cores are now correctly used up if they are stored ahead being discharged.
  • Cryolater: The Cryolater can no more freeze players WHO are not engaged in PvP scrap.
  • The Invader: Removed the second "No Upgrade" Slot on the Invader skin.
  • Flamer: Vault-Police detective Flamer skin now correctly changes the name of the Flamer when applied.
  • Gatling Plasma Gun: The Copperhead paint now correctly adjusts the name of the Gatling Plasm Gun when practical.
  • Vasco da Gamma Gun: The Gamma Gun at present does the correct damage when not using the charging stylish.
  • Gauss Pistol: Swapping to the Gauss Shooting iron and quick charging, no more prevents it from discharge.
  • General: Weapons with Area of Effect damage now get the proper amount of condition damage.
  • General: Self-addressed an way out where magazine sizes could be swapped with heavy-weapon magazines.
  • General: Inflammation is no thirster interrupted when aiming down sights in third-person view with scoped automatic weapons.
  • General: Fixed an take where players could get locked into an living while using auto melee weapons.
  • Grenades: Players can now throw grenades while shooting in third-person view.
  • Meat Galium aparine: Now argufy for the correct amount of materials.
  • Melee: Power Clenched fist and Fisticuffs Gloves can now properly experience eligible Tier 2 Legendary Mods.
  • Melee: Baseball game Bats and Sledgehammers now aright change names when mods are applied.
  • Shish kebab: Extra Flaming Jets now exhibit the make up mod verbal description.

World

  • AMS Headquarters: Players prat nary longer grind to a halt in an elevator.
  • Anchor Farm out: The Water Purifier in Anchor Farm crapper no longer be destroyed.
  • Morgantown Senior high: Addressed an outcome where room light flickering occasionally caused floor texture issues.
  • Vale Galleria: Fixed a spot where players could strike of world.
  • Whitespring Bunker: Papers inside the Whitespring Bunker wealthy person been updated to say that Thistles give flux when nuked.
Lauren Morton

Lauren loves prolonged books and even longer RPGs. She got a game design degree so, without thinking, refused to leave the midwest. She plays indie games you haven't heard of and will never pass on a story about players breaking games operating theater playacting them wrong.

Source: https://www.pcgamer.com/fallout-76-update-latest-patch-notes/

Posted by: walkersolds1992.blogspot.com

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